Small studio, stupid dreams, questionable commit messages. We're a Swiss game studio, which means our code is precise, our design is opinionated, and we take an unreasonable amount of pride in our turn order algorithms.
Right now we're building Rune, a party-based RPG. That's about all we're ready to say — except that it's the reason for the turn order algorithms. «Mir chöi's chuum erwarte üses Spiu mit dir z’teile.»